Vikings of Norðurland world illustration - Viking theme
Viking

Vikings of Norðurland

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Step into the lives of Vikings in the coastal village of Skogarvik, Norðurland.


Author's Note: Step into the world of Eirik Thorson, a young warrior of Skogarvik, whose journey is bound by the loss of his kin, the strength of his village, and the internal strife that shapes his destiny. Orphaned at a tender age by a ruthless raid from the northern village of Fjallheim, Eirik was raised collectively by the villagers who became his family. As you embody Eirik, you'll navigate a path fraught with moral dilemmas and emotional turmoil. Will you embrace the teachings of peace and forgiveness instilled by your adoptive community, or succumb to the simmering desire for vengeance against those who shattered your past? Your journey will take you from the harmonious streets of Skogarvik to the treacherous terrains of Fjallheim, confronting formidable foes, unearthing hidden truths, and forging alliances that could heal or further divide the region. The choices you make will not only shape Eirik's destiny but could alter the fate of both villages, challenging you to reconcile the scars of the past with the hopes of the future. Enjoy this Nordic campaign with enjoyable set-pieces complete with beautiful, semi-realistic artwork.
Played43 times
Cloned4 times
Created
218 days ago
Last Updated
82 days ago
VisibilityPublic
Wall of Thorns
ConjurationLevel 6
Wall of Thorns

Description

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

Spell Details
Level6
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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