A dark fantasy land in a state of constant change from the winds of fate and a small touch of chaos.
Played | 133 times |
Cloned | 0 times |
Created | 202 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
Captain Grom Thunderhook is a male half-orc pirate known for his ruthless demeanor and unquenchable thirst for wealth and pleasure. He strikes fear into the hearts of those living in coastal villages and inland farms, gleefully raiding their lands for treasure and captives to satisfy his carnal and sadistic instincts.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Orc |
Armor Class | 15 |
HP Range | 67 - 77 (Avg: 72) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Greataxe Slash
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) slashing damage.
Intimidating Presence
Grom can force a creature he can see within 30 feet to make a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
Multiattack
Captain Grom makes two melee attacks or one melee attack and one ranged attack.
Pistol Shot
Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 10 (2d6 + 3) piercing damage.