A dark fantasy land in a state of constant change from the winds of fate and a small touch of chaos.
Played | 133 times |
Cloned | 0 times |
Created | 202 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
The Cultist is a fervent devotee of dark deities, often found in the shadowy corners of society or within secretive temples. Clad in ceremonial robes adorned with cryptic symbols, he is known for his zealous fanaticism and cunning intellect. Driven by a desire to spread chaos and worship the entity he serves, the Cultist will stop at nothing to fulfill his sinister goals, often employing dark magic and rituals to achieve his aims.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Infernal |
Armor Class | 12 |
HP Range | 30 - 40 (Avg: 35) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dark Invocation
The Cultist casts a spell (spell save DC 12) drawn from the list of cleric spells (up to 2nd level), often manifesting as curses or chaotic magic that can debilitate his enemies or bolster his allies.
Ritual of Fear
The Cultist can invoke a ritual that instills fear in a 30-foot radius. Creatures must succeed on a Wisdom saving throw (DC 12) or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sacrificial Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.