A dark fantasy land in a state of constant change from the winds of fate and a small touch of chaos.
Played | 133 times |
Cloned | 0 times |
Created | 202 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
The Eredar Lord is a malevolent being that exists to sow chaos and despair. With powers that rival the mightiest of demons, they command legions of lesser fiends and bend mortals to their will, reveling in the suffering they cause. An Eredar Lord's presence transforms the battlefield into a hellish realm, filled with dark magic and twisted illusions, as they lash out with arcane fury.
Size | Large |
Type | Fiend |
CR | 15 |
XP | 13000 |
Languages | Infernal, Common, Celestial |
Armor Class | 18 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Bolt
The Eredar Lord hurls a bolt of dark energy at a target within 120 feet. On a hit, the target takes 4d10 necrotic damage and must succeed on a DC 20 Constitution saving throw or be paralyzed until the end of its next turn.
Fiendish Command
The Eredar Lord can summon minions from the abyss. Up to three lesser fiends obey the Lord's command, appearing within 30 feet of the Lord. These minions act on the Lord's initiative count.
Shadow Veil
The Eredar Lord envelops themselves in a shroud of shadows. Until the start of their next turn, they become invisible and gain resistance to all damage, except radiant damage.