Fifthran & Beyond world illustration - Fantasy theme
Fantasy

Fifthran & Beyond

D
Druchi

A dark fantasy land in a state of constant change from the winds of fate and a small touch of chaos.

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Created
202 days ago
Last Updated
2 days ago
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Eredar Lord
CR 15Large Fiend
Eredar Lord
HP Range150 - 200 (Avg: 175)
AC18
XP13000

Description

The Eredar Lord is a malevolent being that exists to sow chaos and despair. With powers that rival the mightiest of demons, they command legions of lesser fiends and bend mortals to their will, reveling in the suffering they cause. An Eredar Lord's presence transforms the battlefield into a hellish realm, filled with dark magic and twisted illusions, as they lash out with arcane fury.

Details
SizeLarge
TypeFiend
CR15
XP13000
LanguagesInfernal, Common, Celestial
Defenses
Armor Class18
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arcane Bolt

The Eredar Lord hurls a bolt of dark energy at a target within 120 feet. On a hit, the target takes 4d10 necrotic damage and must succeed on a DC 20 Constitution saving throw or be paralyzed until the end of its next turn.

Fiendish Command

The Eredar Lord can summon minions from the abyss. Up to three lesser fiends obey the Lord's command, appearing within 30 feet of the Lord. These minions act on the Lord's initiative count.

Shadow Veil

The Eredar Lord envelops themselves in a shroud of shadows. Until the start of their next turn, they become invisible and gain resistance to all damage, except radiant damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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