A dark fantasy land in a state of constant change from the winds of fate and a small touch of chaos.
Played | 133 times |
Cloned | 0 times |
Created | 202 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
Arachnarok, the Spider Queen, is an ancient and fearsome creature, ruling over dark caverns with her countless minions. Her mere presence instills dread in the hearts of adventurers, as she lurks in the shadows, observing her prey with multiple luminous eyes. This colossal spider is known for her cunning intelligence and mastery over webs, able to ensnare anyone who dares cross her territory. Legends tell of her insatiable hunger for power and the eldritch rituals she performs to gain dominion over the smaller spiders that serve her.
Size | Huge |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | Common, Abyssal, Telepathy |
Armor Class | 18 |
HP Range | 200 - 250 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Leg Sweep
Arachnarok can use her powerful legs to sweep an enemy off their feet. Each creature in a 10-foot cone must make a DC 18 Dexterity saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much damage on a successful one.
Summon Minions
Once per day, Arachnarok can summon 1d4 Giant Spiders or 1d2 Giant Wolf Spiders to aid her in battle. They appear in unoccupied spaces within 30 feet of her and act on her initiative.
Venomous Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d12 + 5 piercing damage, and the target must succeed on a DC 17 Constitution saving throw or take an additional 3d8 poison damage, becoming poisoned for 1 minute.
Webbing Snare
Arachnarok shoots a sticky web at a target within 60 feet. The target must succeed on a DC 17 Strength saving throw or become restrained in the web. A creature restrained by the web can use its action to make a Strength check against the DC to free itself.