A dark fantasy land in a state of constant change from the winds of fate and a small touch of chaos.
Played | 133 times |
Cloned | 0 times |
Created | 202 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
The Deserter Marauder is a hardened ex-soldier who abandoned his post, now living off a life of crime and violence. This rogue has turned into a ruthless bandit, unrestrained by morality or any semblance of honor. Driven by greed and primal instincts, he will not hesitate to turn on anyone who stands in his way, making him a formidable foe for any adventurer.
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1200 |
Languages | Common |
Armor Class | 14 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Brutal Stab
The Deserter Marauder makes a melee attack with advantage if he has an ally within 5 feet of the target. Hit: 12 (2d6 + 4) piercing damage.
Intimidating Presence
As a bonus action, the Deserter Marauder can force one creature within 30 feet to make a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Multiattack
The Deserter Marauder makes two melee attacks.
Sword Slash
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.