Gloomhaven is a newly established trade city on the East Continent.
Played | 2 times |
Cloned | 0 times |
Created | 84 days ago |
Last Updated | 54 days ago |
Visibility | Public |
Barrow Lair
Only discovered after players finish Black Barrow encounter. The bandits here appear to have some necromantic power. Nevertheless, you slew them and their unholy allies. Your target was not among the dead, but a passage way deeper into the catacombs awaits.
Black Barrow
The Valrath merchant Jekserah has offered to pay you ten gold coins to retrieve some stolen goods. By roughing up some local thugs, you’ve discovered the thieves’ hideout is the Black Barrow in the Corpsewood.

Boiler's District
Boiler's District is a bustling area dominated by the sounds of machinery and the scent of steam. Laboratories and factories line the streets, where inventors and alchemists work tirelessly to create new wonders and contraptions, often leading to unexpected explosions and bizarre experiments.

Coin District
The Coin District is a bustling hub of trade and intrigue, where the Merchant Guild holds sway over the flow of wealth in the city. Shadowy alleys and opulent storefronts hide clandestine meetings between merchants and nobles, plotting their next moves in the game of power and profit.
Crypt of The Damned
The Bandit Commander's proclamations of a “Gloom” during your battle do not sit well with you. Sifting through the carnage left by the battle, you found a cache of scrolls. The writing upon them was in some unknown archaic language. Among the scrolls, you found a map of the northern countryside. A bend in the Still River was clearly marked as a point of interest. Contemplating whether you want to find out more about this so-called “Gloom,” you decided that the spot could be a point of interest for you, as well.
Decaying Crypt
While investigating the “Gloom”, you discovered the bandits from the Black Barrow are associated with some sort of cult. Your arrival disrupted some sort of ritual. Among the scripts found in the ritual chamber are notes on a couple of other places of power in the area. One appears to see heavy use with the cult. It looks as though you have an opportunity to disrupt more of the cult's activities.

East Barrack
East Barrack serves as the primary stronghold for the City Guard of Gloomhaven, housing the Captain and his elite squad. Its imposing structure is designed for both defense and training, featuring extensive facilities for recruits and seasoned guards alike.

Gloomhaven Square
Gloomhaven Square serves as the bustling heart of the harbour city, where citizens converge for important meetings and celebrations. At its center stands a grand fountain, intricately carved and adorned with statues representing the city's history and culture, providing a serene ambiance amidst the lively gatherings.
Gloomhaven Warehouse
When you left Jekserah's manor a Quatryl city guard approached you. She told you Jekserah has been trying to overthrow the military in Gloomhaven and is up to something sinister. The guard asked for your aid in uncovering Jekserah’s plans and expose her for who she really is.
Inox Encampment
Jekserah offers you another job after you finished your first one. A tribe of Inox in the Dagger Forest has ransacked a couple of her caravans headed to the Capital. She asked if you could make an example of them.

New Market
New Market is the bustling heart of Gloomhaven, where merchants from across the Eastern Coast gather to trade exotic goods and rare artifacts. The area is adorned with vibrant shop fronts, each showcasing unique wares, while elegantly dressed patrons navigate the cobblestone streets, engaging in lively bartering and socializing.

Northern Barrack
The Northern Barrack is a fortified structure that serves as the primary station for the city guards tasked with defending the northern perimeter. It controls the water gate into the city from Still River.
Ruinous Crypt
While investigating the “Gloom”, you discovered the bandits from the Black Barrow are associated with some sort of cult. Your arrival disrupted some sort of ritual. Among the scripts found in the ritual chamber are notes on a couple of other places of power in the area. One appears to see heavy use with the cult. It looks as though you have an opportunity to disrupt more of the cult's activities.
Sleeping Lion
No better place than Sleeping Lion to get a drink and relax in Gloomhaven.

The New Dock
The New Dock is a bustling cargo port where ships from distant lands arrive daily, unloading a vast array of goods. Heavily guarded by mercenaries and local watchmen, the area is a hive of activity, with merchants haggling over prices and dockworkers moving crates and barrels with practiced efficiency.

The Old Docks
The Old Docks is a weathered yet bustling area where small businesses thrive amidst the remnants of its former glory. Wooden piers creak underfoot, and the salty air is filled with the sounds of merchants hawking their wares and fishermen mending their nets.

The Sinking Market
The Sinking Market is a bustling bazaar located in the heart of Gloomhaven, where traders from distant lands converge to barter goods, secrets, and information. The market is known for its chaotic atmosphere, with vibrant stalls overflowing with exotic wares, and whispers of conspiracies echoing through the crowd.

The University
The University houses an extensive collection of tomes, scrolls, and records, making it a vital resource for mercenaries seeking knowledge on ancient artifacts, historical battles, and magical lore.

Travellers' District
The Travellers' District is a bustling hub where mercenaries, travelling merchants, and innkeepers thrive. Colorful tents and stalls line the streets, offering exotic goods and services to weary adventurers and curious wanderers alike.

West Barrack
West Barrack is the oldest military outpost in the city, standing as a sentinel over the bustling Sinking Market. Its weathered stone walls tell tales of countless battles, while its watchtowers provide a commanding view of the market's vibrant chaos below.