Gloomhaven is a newly established trade city on the East Continent.
Played | 2 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Vermlings
Vermlings are a scavenging, animalistic race. They feed off the flesh of the dead, and when they can't find any of that, they are more than happy to do the killing themselves. Though primitive, they typically hunt with crude knives and bows. They are small and weak-willed, so can be controlled by more powerful races with the right combination of food and fear. Left to their own devices, Vermlings form hunting packs and spend their short lives fulfilling basic needs.
Savvas
The Savvas value power above all else. This severe has rocky, uneven skin except for their chests, which appear as smooth, transparent glass. Beneath the surface of that glass is the manifestation of their power - energy cores fashioned from the elements they have mastered. Ice, fire, air and earth - before a Savvas masters at least one of these elements and obtains its power as their own, they are nothing.
Harrowers
"Harrower" is only the name given to this race in the common tongue, as the name in their own language of chitters and hisses cannot be translated. A single Harrower, as typically seen by other races, is actually a swarm of thousands of insects that have formed themselves into a roughly humanoid shape. These insects merge their intelligence to form a hive mind capable of highly intelligent thought.
Humans
Humans are by far the most dominant of the races, spreading across across the world like a plague, erecting bloated cities and disturbing slumbering forces they can never hope to understand. The human society is one of rules and regulations, but also one of great diversity. Due to their intense curiosity and relentless spirit, humans can find themselves walking almost any path imaginable - from the noble to the scoundrel; from the medics to dark magic pursuers.
Quatryls
Because of their diminutive size, Quatryls feel they have a lot to prove. From an early age, they are encourage to study as much as possible about many different subjects. Though you will find expert Quatryls in any field, they seem to have a particular affinity to engineering and machinery. Their long, delicate fingers allow them to build all manner of intricate contraptions to make life easier and augment their inferior physical strength.
Inox
The Inox are a primitive and barbaric race, preferring to live in small nomadic tribes scattered across the wilderness. There they subsist through hunting and gather, scraping together a meager existence while fighting off the more dangerous creatures of the wilds. What they lack in intelligence and sophistication, they make up for with their superior strength and size, always eager to prove themselves in a challenge. Their society does not pay much heed to ethics or morality.
Orchid
Orchids are an ancient, cave-dwelling race that views the happenings of the world through the perspective that their thousand-year lifetimes allow. At times, they can appear slow and meandering, but when something needs to be done, there is no hesitation. For the Orchids, life is about spending the proper amount of time for thought and reflection, so that the right decision can be made at exactly the right time.
Aesthers
Thought to once be human, Aesthers were an intellectual society that delved too deeply into their studies of trans-planar travel. Something went horribly wrong. They now live an eternal existence trapped between the planes, forced to forever witness infinite realities at once. Aesthers stay out of the mundane goings-on of the other races and interact as little as possible. Their thirst for knowledge is insatiable, and are willing to use their powers of shifting reality to further this pursuit.
Valrath
Though a Valrath's demon-like qualities - reddish skin, pointed ears and nose, claws, horns and a long, spade-tipped tail - make it feared by many, Valraths are actually, for the most part, well-mannered and gentle, preferring to solve problems through diplomacy rather than violence. Valraths pride themselves on being able to integrate themselves peacefully into human society, often becoming wealthy merchants or influential politicians. Valraths do not shy away from baser violent instinct.