Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!
Played | 5 times |
Cloned | 0 times |
Created | 109 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Description
The Terminid Charger is a large, heavily-armored Terminid. Living up to their name, Chargers charge at enemies in an attempt to bash or trample them, dealing a significant amount of damage. This can concuss and potentially launch targets. Chargers will also use their frontal claws at close range. In a charge, they lose much of their lateral mobility, making the best manner of evasion simply running perpendicularly to the side. Their thick carrapace means that human infantry needs anti-tank weaponry or to directly use vehicles to combat the Charger.
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 2900 |
Languages | Communicates through pheromones, suspected hivemind |
Armor Class | 18 |
HP Range | 120 - 150 (Avg: 135) |
Damage Vulnerabilities | Fire |
Damage Resistances | Piercing |
Damage Immunities | None |
Condition Immunities | None |
Charge
The Terminid Charger moves up to its speed in a straight line towards a target. If it collides with a creature, the target must make a DC 15 Strength saving throw or take 4d10 bludgeoning damage and be knocked prone. On a success, the target takes half damage and is not knocked prone.
Claw Swipe
The Terminid Charger makes a melee attack with its claws. On a hit, the target takes 2d8+6 slashing damage.