Helldivers Assemble! world illustration - Science Fiction theme
Science Fiction

Helldivers Assemble!

D
DamascusActual

Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!


Author's Note: Project abandoned for other persuits. Unfortunate, but was never quite able to bounce back after accidently deleting the overworld. This is free use to anybody persuing a similar project. Hopefully the weapons and enemy cards save you some time should you decide you want to continue this work. I will leave the world up for those who may have games open, and for future users to have access to the assets.
Played15 times
Cloned4 times
Created
213 days ago
Last Updated
23 days ago
VisibilityPublic
Terminid Charger Behemoth
CR 10Large Monstrosity
Terminid Charger Behemoth
HP Range150 - 180 (Avg: 165)
AC20
XP5000

Description

The Terminid Charger Behemoth is a tougher variant of the Charger, sporting angled armor that gives it increased health and durability compared to its weaker counterpart. Living up to their name, Chargers charge at Helldivers in an attempt to bash or trample them, dealing a significant amount of damage. This can concuss and potentially launch Helldivers. Chargers will also use their claws at close range. In a charge, they lose much of their lateral mobility, making the best manner of evasion simply running perpendicularly to the side. Their thick carrapace means that human infantry needs anti-tank weaponry or to directly use vehicles to combat the Charger. If the thick shell carrapace of its body manages to be cracked or ruptured, the Charger Behemoth will begin taking exposure damage.

Details
SizeLarge
TypeMonstrosity
CR10
XP5000
LanguagesCommunicates through pheromones, suspected hivemind
Defenses
Armor Class20
HP Range150 - 180 (Avg: 165)
Damage VulnerabilitiesFire
Damage ResistancesPiercing
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Charge

The Charger Behemoth can move up to twice its speed in a straight line towards a target, making a melee attack as part of the charge. If the Charger Behemoth hits the target, it deals 2d12 + 5 bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Claw Strike

The Charger Behemoth makes a melee attack with its claws against one target within reach. On a hit, the target takes 3d8 + 5 slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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