Helldivers Assemble! world illustration - Science Fiction theme
Science Fiction

Helldivers Assemble!

D
DamascusActual

Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!


Author's Note: Still very much WIP. Newer equipment still need added, as well as some custom items. More characters will eventually be added. Also, because I'm a dumbass, I accidentally deleted part of the overworld and along with it, ALL the planetary locations and POIs. Yep, all 237 of them... Gonna be a rough ride restoring 3 months of work, but if you are patient and willing, I'll put forth the effort towards it.
Played5 times
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Created
108 days ago
Last Updated
13 days ago
VisibilityPublic
Automaton Trooper
CR 5Medium Construct
Automaton Trooper
HP Range75 - 90 (Avg: 83)
AC16
XP1800

Description

The Automaton Trooper, also known as the Raider, is an advanced light infantry construct designed for tactical engagement on the battlefield. These constructs are programmed to take a strategic approach, utilizing their laser assault rifles with precision and adapting to their environment for optimal combat effectiveness. Their reactiveness and self-preservation to suppression and hazards paint an interesting number of theories to their actual design, whether containing an actual brain in their metal shell, or possessing an uploaded conciousness.

Details
SizeMedium
TypeConstruct
CR5
XP1800
Languagesunderstands Common but cannot speak
Defenses
Armor Class16
HP Range75 - 90 (Avg: 83)
Damage VulnerabilitiesLightning
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Flare Signal

When alerted to an enemy presence, the Trooper can fire a flare to call in Dropships, which will arrive on initiative count 20 of the next round.

Grenade Toss

If an enemy is behind cover, the Trooper throws a grenade that explodes in a 10-foot radius, dealing 2d10 fire damage on a failed Dexterity saving throw.

Laser Assault Rifle

The Trooper fires a burst of laser energy in a five-round burst. It deals 3d10 radiant damage on a hit and can fire again after a four-second cooldown.

Punch

If an enemy gets too close, the Trooper can deliver a powerful punch dealing 1d8 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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