Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!
Played | 5 times |
Cloned | 0 times |
Created | 108 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Description
The Automaton Commissar is a resolute and efficient light infantry unit designed for leading Automaton patrols. Its primary function is to maintain order and effectiveness among its ranks while engaging hostile threats with a calculated strategy. The Commissar's advanced tactical programming enables it to assess combat situations and react accordingly, making it a danger on the battlefield.
Size | Medium |
Type | Construct |
CR | 3 |
XP | 700 |
Languages | Understands Common, speaks in a monotone, modulating voice. |
Armor Class | 15 |
HP Range | 40 - 60 (Avg: 50) |
Damage Vulnerabilities | Lightning |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Call for Dropship
The Automaton Commissar can fire a flare to alert incoming Dropships, allowing for troop reinforcements or artillery support in the next round.
Grenade Toss
When a Helldiver is behind cover, the Commissar tosses a grenade, dealing 3d6 explosive damage in a 10-foot radius. Affected creatures must succeed on a DC 13 Dexterity saving throw to take half damage.
Laser Pistol Burst
The Automaton Commissar fires a three-round burst from its laser pistol, dealing 2d8 radiant damage. This attack can only be made if a Helldiver is in its line of sight. After firing, the weapon requires four seconds to cool down before it can be fired again.
Sword Swing
If a Helldiver comes too close, the Commissar swings its sword in a swift motion, dealing 2d6 slashing damage.