Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!
Played | 5 times |
Cloned | 0 times |
Created | 108 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Description
The Automaton Assault Raider is a light infantry unit, designed for rapid engagement and close-quarters combat. Equipped with a volatile jump pack, the Assault Raider excels in quickly approaching enemies before unleashing a flurry of attacks with its integrated arm sword. However, while it is an impressive combat machine, its jump pack poses a significant risk if damaged, posing a danger to allies in the vicinity.
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 50 - 70 (Avg: 60) |
Damage Vulnerabilities | Lightning |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Call for Dropships
When alerted to an enemy presence, the Assault Raider can fire a flare, signaling nearby Dropships for reinforcements.
Explosive Jump Pack
If the jump pack is damaged, it can explode, causing 4d10 fire damage in a 10-foot radius, instantly killing the Assault Raider.
Integrated Arm Sword
When in close range, the Assault Raider will use its arm sword to make a melee attack, dealing 1d8 slashing damage.
Jump Attack
The Assault Raider can use its jump pack to leap forward up to 40 feet, allowing it to close distance on enemies and then immediately follow up with a melee attack.
Laser Pistol
The Assault Raider fires its laser pistol three times in quick succession, dealing 2d6 radiant damage per shot.