Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!
Played | 5 times |
Cloned | 0 times |
Created | 109 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Description
The Automaton Marauder is an up-armored variant of the standard Automaton Trooper unit. Redesigned for more intensive engagements and planetary biomes, it is engineered to maintain distance from enemies while delivering precise firepower. Its programming allows for quick decision-making in combat, ensuring that it remains a persistent threat on the battlefield.
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Armor Class | 15 |
HP Range | 50 - 70 (Avg: 60) |
Damage Vulnerabilities | Lightning |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Call Dropships
When alerted to a Helldiver's presence, the Marauder can fire a flare into the sky to summon allied Dropships for assistance.
Close Combat Punch
If a Helldiver closes in, the Marauder will attempt to punch the enemy to keep its distance.
Grenade Toss
If a Helldiver is behind cover, the Marauder tosses a grenade towards the target area.
Laser Assault Rifle
The Marauder fires its laser assault rifle in a five-round burst at a target in line of sight. It must cool down for four seconds before firing again.