High Fantasy
The world of Final Fantasy 14 starting 5 years after the 7th umbral calamity.
Author's Note: Created in collaboration with Muttboy.
Played | 46 times |
Cloned | 3 times |
Created | 28 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
You channel healing energy to restore vitality to your allies. A creature you can see in range and each allied creature in a 20ft. radius around it regains hit points equal to 3d6 + your spellcasting ability modifier. While you maintain concentration, healed creatures regain an additional 1d6 hit points at the start of their turn. This spell has no effect on undead or constructs. When you cast this spell using a spell slot of 6th level or higher, the initial healing increases by 1d6 for each slot level above 5th.
Spell Details
Level | 5 |
Range | 120 |