Hydaelyn world illustration - High Fantasy theme
High Fantasy

Hydaelyn

M
MomsAgainstCatboys

The world of Final Fantasy 14 starting 5 years after the 7th umbral calamity.


Author's Note: Created in collaboration with Muttboy.
Played46 times
Cloned3 times
Created
28 days ago
Last Updated
Yesterday
VisibilityPublic
Healing Spirit
Level 2
Healing Spirit

Description

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a 5-foot cube you can see within range, resembling a transparent beast or fey of your choice. Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

Spell Details
Level2
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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