Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 83 times |
Cloned | 5 times |
Created | 60 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
A dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. Creatures that enter or start their turn in the area must make a Constitution saving throw or take 4d10 radiant damage, gain one level of exhaustion, and emit dim light, negating invisibility.
Spell Details
Level | 4 |
Range | 120 |