
Space Opera
The races of Kyon discovered space travel and have found a mysterious door in space...
Author's Note: Heavily inspired by Mass Effect, essentially a scenario of DND races advance technology and achieve space travel, meeting an existant galactic society. Peace or war? Your choice.
The races of Kyon are preparing to take flight aboard The Wayfarer! A ship specially designed for their maiden voyage beyond the newly discovered Warp Door in their Solar System. No one knows what lies beyond, but you must be ready for anything.
IMPORTANT: To start off look at Locations and look at the Setup/Lore. Uncollapse it and you will see Lore and Setup POIs. The lore is to give you background on Kyon and the Galactic Society they meet. The Setups are various scenarios I thought up to get you started. Use @ then the setup you want to get started. Obviously you can do something different if you want.
NOTES:
- In order to make space combat not boring and work with existing F&F systems, lore-wise every Starship has a "Combat Translator" allowing all party members within a Starship to use their normal combat abilities to participate in a Starship battle. This is one of those, fun gameplay > lore decisions.
-All the zones are small due to the galactic scale I was going for and the limitations here.
-I found that during travel time (decided to make it take ten days to get from Kyon to the Warp Door) I had to switch it from Adventure Mode to Downtime Mode, otherwise Franz kept just instantly teleporting us everywhere.
-Most images of the alien races I had to generate with google gemini.
Played | 19 times |
Cloned | 0 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a wisdom saving throw. On a successful save, the spell ends for that creature. Technician: Using your handy wrist display you create a very convincing hologram that has the potential to terrify.
Spell Details
Level | 3 |
Range | N/A |