Kyon: First Contact world illustration - Space Opera theme
Space Opera

Kyon: First Contact

C
CodynStuff

The races of Kyon discovered space travel and have found a mysterious door in space...


Author's Note: Heavily inspired by Mass Effect, essentially a scenario of DND races advance technology and achieve space travel, meeting an existant galactic society. Peace or war? Your choice. The races of Kyon are preparing to take flight aboard The Wayfarer! A ship specially designed for their maiden voyage beyond the newly discovered Warp Door in their Solar System. No one knows what lies beyond, but you must be ready for anything. IMPORTANT: To start off look at Locations and look at the Setup/Lore. Uncollapse it and you will see Lore and Setup POIs. The lore is to give you background on Kyon and the Galactic Society they meet. The Setups are various scenarios I thought up to get you started. Use @ then the setup you want to get started. Obviously you can do something different if you want. NOTES: - In order to make space combat not boring and work with existing F&F systems, lore-wise every Starship has a "Combat Translator" allowing all party members within a Starship to use their normal combat abilities to participate in a Starship battle. This is one of those, fun gameplay > lore decisions. -All the zones are small due to the galactic scale I was going for and the limitations here. -I found that during travel time (decided to make it take ten days to get from Kyon to the Warp Door) I had to switch it from Adventure Mode to Downtime Mode, otherwise Franz kept just instantly teleporting us everywhere. -Most images of the alien races I had to generate with google gemini.
Played19 times
Cloned0 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Stinking Cloud
ConjurationLevel 3
Stinking Cloud

Description

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration. Each creature that is completely within the cloud at the start of its turn must make a constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round. Technician: You create a sort of stink grenade, achieving this same effect.

Spell Details
Level3
Range90
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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