Kyon: First Contact world illustration - Space Opera theme
Space Opera

Kyon: First Contact

C
CodynStuff

The races of Kyon discovered space travel and have found a mysterious door in space...


Author's Note: Heavily inspired by Mass Effect, essentially a scenario of DND races advance technology and achieve space travel, meeting an existant galactic society. Peace or war? Your choice. The races of Kyon are preparing to take flight aboard The Wayfarer! A ship specially designed for their maiden voyage beyond the newly discovered Warp Door in their Solar System. No one knows what lies beyond, but you must be ready for anything. IMPORTANT: To start off look at Locations and look at the Setup/Lore. Uncollapse it and you will see Lore and Setup POIs. The lore is to give you background on Kyon and the Galactic Society they meet. The Setups are various scenarios I thought up to get you started. Use @ then the setup you want to get started. Obviously you can do something different if you want. NOTES: - In order to make space combat not boring and work with existing F&F systems, lore-wise every Starship has a "Combat Translator" allowing all party members within a Starship to use their normal combat abilities to participate in a Starship battle. This is one of those, fun gameplay > lore decisions. -All the zones are small due to the galactic scale I was going for and the limitations here. -I found that during travel time (decided to make it take ten days to get from Kyon to the Warp Door) I had to switch it from Adventure Mode to Downtime Mode, otherwise Franz kept just instantly teleporting us everywhere. -Most images of the alien races I had to generate with google gemini.
Played19 times
Cloned0 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Planar Ally
ConjurationLevel 6
Planar Ally

Description

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM's choice). When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you. As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal. After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane. A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.

Spell Details
Level6
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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