
Space Opera
The races of Kyon discovered space travel and have found a mysterious door in space...
Author's Note: Heavily inspired by Mass Effect, essentially a scenario of DND races advance technology and achieve space travel, meeting an existant galactic society. Peace or war? Your choice.
The races of Kyon are preparing to take flight aboard The Wayfarer! A ship specially designed for their maiden voyage beyond the newly discovered Warp Door in their Solar System. No one knows what lies beyond, but you must be ready for anything.
IMPORTANT: To start off look at Locations and look at the Setup/Lore. Uncollapse it and you will see Lore and Setup POIs. The lore is to give you background on Kyon and the Galactic Society they meet. The Setups are various scenarios I thought up to get you started. Use @ then the setup you want to get started. Obviously you can do something different if you want.
NOTES:
- In order to make space combat not boring and work with existing F&F systems, lore-wise every Starship has a "Combat Translator" allowing all party members within a Starship to use their normal combat abilities to participate in a Starship battle. This is one of those, fun gameplay > lore decisions.
-All the zones are small due to the galactic scale I was going for and the limitations here.
-I found that during travel time (decided to make it take ten days to get from Kyon to the Warp Door) I had to switch it from Adventure Mode to Downtime Mode, otherwise Franz kept just instantly teleporting us everywhere.
-Most images of the alien races I had to generate with google gemini.
Played | 19 times |
Cloned | 0 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once. The spell damages objects in the area and ignites flammable objects that aren't being worn or carried. Technician: You craft a new type of grenade that ignites over the heads of your enemies, creating this same effect over the top of them.
Spell Details
Level | 9 |
Range | 1 |