
In a world drained of nature’s essence, where the familiar rhythms of life no longer flow, magic-wielding healers rule with vanity and cruelty.
Played | 2 times |
Cloned | 2 times |
Created | 84 days ago |
Last Updated | 77 days ago |
Visibility | Public |

Coordinates | (-1877, -315) |
Carved into the crumbling cliffs beyond Luminara’s outskirts, the entrance to Veilspire Asylum is a scar in the stone, a recessed archway swallowed by sun-baked rock and the weight of silence. The path to it winds through cracked earth and dust-swept ridges, where the wind carries only grit and the distant sound of chains rattling in the heat. The gate itself is a monolithic slab of petrified sandstone, its surface weathered by decades of wind erosion and blistering sun. Its only markings are faded reliefs — stern-faced figures with eyes scratched out, symbols of judgment and containment etched deep into the surface. It doesn’t swing or creak; it grinds, dragging stone against stone as it lowers into the ground when opened, sending vibrations through the canyon floor. Prisoners are brought here blindfolded and shackled, marched into the earth like offerings to something best left buried.