
In a world drained of nature’s essence, where the familiar rhythms of life no longer flow, magic-wielding healers rule with vanity and cruelty.
Played | 2 times |
Cloned | 2 times |
Created | 84 days ago |
Last Updated | 77 days ago |
Visibility | Public |

Coordinates | (-1181, -196) |
The Echo Reliquary — a solemn and unsettling chamber where the Dominion stores “echoes” of sin, preserved as immutable truths. The room is circular and amphitheater-like, constructed of smooth, pale stone with a central obsidian pillar that hums with faint vibration. Around the chamber, walls are studded with hundreds of black, glassy tablets — each bearing a name and a description of a crime, slowly etched by unseen forces. No guards linger here. They don’t need to. The weight of memory — real or not — crushes all who enter. These echoes are not drawn from fact. They are imposed, forced into existence by a cruel Dominion rite. They are warnings, weapons, and lies. Once inscribed, they become “truth” in the eyes of the law. Franz: When the players arrive, the Reliquary stirs. A low tremor pulses from the pillar. Then, one of the obsidian plaques begins to etch itself. A character’s name. A crime they’ve never committed. Not yet.