The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui
Played | 1 times |
Cloned | 0 times |
Created | 298 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Description
Once a brilliant but unstable scientist of the Brotherhood of Makuta, Mutran is now a twisted reflection of his former self, haunted by his own ambitious experiments and a harrowing encounter with Tren Krom. Driven nearly to madness by the knowledge gained, he became a master of mutations, specializing in creating various destructive breeds of Rahi. As he wields significant power over the essence of Shadow and numerous Kraata, Mutran's malevolence is matched only by the eccentricity of his personality, making him a dangerous opponent.
Size | Medium |
Type | Undead |
CR | 10 |
XP | 5900 |
Languages | Matoran, Ancient Agori |
Armor Class | 17 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Deafen and Mute
Using the powers of his Kanohi Shelek, Mutran targets one creature within 60 feet, rendering them deaf and mute for 1d4 rounds unless they succeed on a DC 16 Wisdom saving throw.
Kraata Creation
Mutran can create a Kraata (or Rahkshi) of any of the 42 powers at the beginning of his turn, summoning it to aid him in battle until defeated.
Mutate
Mutran can choose one creature within 30 feet to undergo a horrific mutation. The target must succeed on a DC 18 Wisdom saving throw or suffer various effects determined by Mutran, such as loss of movement or temporary hit point reductions.
Shadow Bolt
Mutran unleashes a bolt of dark energy at a target within 60 feet, dealing 4d10 necrotic damage and forcing the target to make a DC 16 Constitution saving throw or become blinded until the end of their next turn.