Matoran Universe world illustration - Fantasy theme
Fantasy

Matoran Universe

K
KaiKenbionicle

The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui


Author's Note: The geography, landscape and climate varies from island to island. The entire Matoran Universe is encased in a giant collossal Robot Body which is as big as a Planet. The Robot's name is the Great Spiri Mata Nui and he is the God of the planet within the giant robot's body. The Matoran Universe was comprised of a variety of domes; massive individual caves separated by gates with oceans and islands of their own. Climate on nearly everaly island is evenly divided by areas of the six main elements, ie. Fire villages (lava), ice villages (snow), Air villages (jungle), Water village (ocean), Rock village (Desert) and Earth Village (under ground cave systems). Some cities like Metru Nui are futuristic and made of metal. The inhabitants of the former Matoran Universe are normally about 85% mechanical and 15% organic, while the natives of the Spherus Magna are around 85% organic with 15% mechanical implants. It was made by the Great Beings and watched over by the Great Spirit Mata Nui himself before Teridax succeeded
Played1 times
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Created
298 days ago
Last Updated
15 days ago
VisibilityPublic
Bara Magna Zesk
CR 3Medium Monstrosity
Bara Magna Zesk
HP Range45 - 60 (Avg: 53)
AC15
XP700

Description

The Bara Magna Zesk are fearsome creatures with a fearsome amalgamation of scorpion-like tails and four legs, the result of genetic modifications by ancient beings. Once a more intelligent species, they now dwell in the sandy expanses of the desert, relying on their exceptional senses of sight and smell to ambush unsuspecting prey. The saliva of these Zesk can mark individuals as allies to the Vorox, allowing them to work together to take down larger foes. Zesk are social by nature, using their numbers and chittering sounds to coordinate attacks and unnerve their opponents.

Details
SizeMedium
TypeMonstrosity
CR3
XP700
LanguagesBroken Agori and their own individual names
Defenses
Armor Class15
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Stinger Tail

The Zesk can make a melee attack with its tail, dealing 1d8 + 3 piercing damage and injecting venom. A creature hit by the attack must succeed on a DC 12 Constitution saving throw or take an additional 3d6 poison damage and be poisoned for 1 minute.

Surround and Chitter

The Zesk can use its numbers to surround a foe, providing advantage on their attack rolls against that creature for this turn. All Zesk must be within 5 feet of the target to perform this action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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