The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui
Played | 1 times |
Cloned | 0 times |
Created | 298 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Description
The Bara Magna Zesk are fearsome creatures with a fearsome amalgamation of scorpion-like tails and four legs, the result of genetic modifications by ancient beings. Once a more intelligent species, they now dwell in the sandy expanses of the desert, relying on their exceptional senses of sight and smell to ambush unsuspecting prey. The saliva of these Zesk can mark individuals as allies to the Vorox, allowing them to work together to take down larger foes. Zesk are social by nature, using their numbers and chittering sounds to coordinate attacks and unnerve their opponents.
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Broken Agori and their own individual names |
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stinger Tail
The Zesk can make a melee attack with its tail, dealing 1d8 + 3 piercing damage and injecting venom. A creature hit by the attack must succeed on a DC 12 Constitution saving throw or take an additional 3d6 poison damage and be poisoned for 1 minute.
Surround and Chitter
The Zesk can use its numbers to surround a foe, providing advantage on their attack rolls against that creature for this turn. All Zesk must be within 5 feet of the target to perform this action.