Matoran Universe world illustration - Fantasy theme
Fantasy

Matoran Universe

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The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui


Author's Note: The geography, landscape and climate varies from island to island. The entire Matoran Universe is encased in a giant collossal Robot Body which is as big as a Planet. The Robot's name is the Great Spiri Mata Nui and he is the God of the planet within the giant robot's body. The Matoran Universe was comprised of a variety of domes; massive individual caves separated by gates with oceans and islands of their own. Climate on nearly everaly island is evenly divided by areas of the six main elements, ie. Fire villages (lava), ice villages (snow), Air villages (jungle), Water village (ocean), Rock village (Desert) and Earth Village (under ground cave systems). Some cities like Metru Nui are futuristic and made of metal. The inhabitants of the former Matoran Universe are normally about 85% mechanical and 15% organic, while the natives of the Spherus Magna are around 85% organic with 15% mechanical implants. It was made by the Great Beings and watched over by the Great Spirit Mata Nui himself before Teridax succeeded
Played1 times
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Created
298 days ago
Last Updated
15 days ago
VisibilityPublic
Kane-Ra
CR 5Large Construct
Kane-Ra
HP Range95 - 120 (Avg: 108)
AC16
XP1

Description

Kane-Ra, also known as the Bulls of Legends, are extremely territorial bull-like Rahi that were once a proud and untamed species. However, they fell under the control of Makuta Teridax after being infected with Infected Kanohi, transforming them into tools of terror against the Matoran. Once free spirits of the plains, they now serve as enforcers of chaos, breeding fear wherever they roam. Their powerful frames and aggressive nature make them formidable opponents, especially when paired with their Muaka allies.

Details
SizeLarge
TypeConstruct
CR5
XP1
LanguagesUnderstand Matoran
Defenses
Armor Class16
HP Range95 - 120 (Avg: 108)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Goring Charge

The Kane-Ra charges forward in a straight line, dealing 3d10 piercing damage to any target in its path. If the target is a creature, it must make a DC 15 Strength saving throw or be knocked prone.

Territorial Stomp

The Kane-Ra stomps the ground, creating a shockwave. Each creature within a 10-foot radius must succeed on a DC 15 Dexterity saving throw or take 2d8 bludgeoning damage and be knocked back 10 feet.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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