The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui
Played | 1 times |
Cloned | 0 times |
Created | 298 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Description
Bohrok are insectoid machines created with a singular purpose: to cleanse the island of Mata Nui in preparation for its protector's return. These robotic entities are driven by a hive-mind intelligence via krana, which allow them to follow telepathic commands from their Bahrag queens. Despite being non-living and robotic, they exhibit a relentless determination in their mission, capable of great destruction and rapid adaptability in battle, though they become vulnerable once stripped of their krana. Their mechanical forms allow for unique transformations, enabling them to roll into compact spheres for swift movement or combine into more powerful forms known as Bohrok Kaita when faced with insurmountable obstacles.
Size | Medium |
Type | Construct |
CR | 3 |
XP | 700 |
Languages | Understands commands in Matoran but cannot speak. |
Armor Class | 15 |
HP Range | 40 - 80 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Form Bohrok Kaita
When working in unison with two other Bohrok, they can merge into a more powerful being known as a Bohrok Kaita, sharing their powers and enhancing each other's abilities.
Head Thrust
The Bohrok thrusts its neck forward, using its head to deal 1d8 + 3 bludgeoning damage to a target within 10 feet.
Krana Assault
As a last resort, the Bohrok flings its krana onto a target, requiring the target to make a DC 14 Constitution saving throw or become incapacitated until the end of its next turn.
Sphere Roll
The Bohrok compresses its body into a spherical form and rolls forward in a straight line up to 60 feet. Each creature in its path must make a DC 14 Dexterity saving throw or take 2d6 bludgeoning damage.