The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui
Played | 1 times |
Cloned | 0 times |
Created | 298 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Description
Teridax, the Makuta of Metru Nui, was an exceptionally powerful and cunning strategist with a complex personality. His insatiable desire for control led him to orchestrate a brilliant plot to overthrow the Great Spirit Mata Nui, showcasing his sociopathic tendencies, arrogance, and desire for devotion. As one of the most formidable beings in the Matoran Universe, he commanded the element of Shadow and exploited his extensive abilities to manipulate and deceive his foes. He was known for his mastery over his surroundings, conjuring blasts of shadow and cloaking the world in darkness, all while serving as a terror to those who opposed him.
Size | Large |
Type | Monstrosity |
CR | 15 |
XP | 34000 |
Languages | Common, Abyssal, Telepathy |
Armor Class | 18 |
HP Range | 250 - 300 (Avg: 275) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Create Kraata
As a bonus action, Teridax can create a Kraata from his essence, which acts under his telepathic command. The Kraata takes 1d6 damage for every round it is in existence.
Possession
Teridax can attempt to possess a spiritless creature or a robot within 60 feet, making a DC 20 Charisma saving throw. On a failure, Teridax can control the target's actions as if they were his own.
Shadow Blast
Unleashes a burst of dark energy in a 30-foot line that deals 4d10 necrotic damage and blinds targets for 1 round. Targets must make a DC 18 Dexterity saving throw to take half damage.
Shadow Hand
Teridax extends his Shadow Hand to grapple a creature up to 30 feet away. The target must make a DC 18 Strength saving throw or be restrained by the tendrils of shadow. Teridax can pull the creature within 10 feet as part of this action.