Matoran Universe world illustration - Fantasy theme
Fantasy

Matoran Universe

K
KaiKenbionicle

The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui


Author's Note: The geography, landscape and climate varies from island to island. The entire Matoran Universe is encased in a giant collossal Robot Body which is as big as a Planet. The Robot's name is the Great Spiri Mata Nui and he is the God of the planet within the giant robot's body. The Matoran Universe was comprised of a variety of domes; massive individual caves separated by gates with oceans and islands of their own. Climate on nearly everaly island is evenly divided by areas of the six main elements, ie. Fire villages (lava), ice villages (snow), Air villages (jungle), Water village (ocean), Rock village (Desert) and Earth Village (under ground cave systems). Some cities like Metru Nui are futuristic and made of metal. The inhabitants of the former Matoran Universe are normally about 85% mechanical and 15% organic, while the natives of the Spherus Magna are around 85% organic with 15% mechanical implants. It was made by the Great Beings and watched over by the Great Spirit Mata Nui himself before Teridax succeeded
Played1 times
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Created
298 days ago
Last Updated
15 days ago
VisibilityPublic
Tahtorak
CR 9Huge Monstrosity
Tahtorak
HP Range300 - 400 (Avg: 350)
AC17
XP5000

Description

The Tahtorak are immense and powerful Rahi with significant intelligence. Relying on their brute strength and thick hides for offense and defense, Tahtorak are formidable foes. However, their hides are vulnerable to the Zivon's stinger. A single swipe of a Tahtorak's mighty tail can topple numerous buildings in one motion.

Details
SizeHuge
TypeMonstrosity
CR9
XP5000
LanguagesMatoran
Defenses
Armor Class17
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Roar of Command

With a fearsome bellow, the Tahtorak intimidates its enemies. All creatures within a 60-foot radius must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.

Tail Swipe

The Tahtorak swings its massive tail in a wide arc, knocking over any creature or structure in its path. All targets in a 30-foot line must make a DC 16 Dexterity saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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