The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui
Played | 1 times |
Cloned | 0 times |
Created | 298 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Description
Antroz is the militant Makuta of Xia and a member of the Brotherhood of Makuta, known for his tactical prowess and aggressive combat style. Unlike some of his brethren, he exhibits a rare sense of honor, preferring to fight fairly rather than resorting to deceit. His mastery over shadows and the ability to create Kraata enhance his fearsome reputation on the battlefield. Antroz rides the streets of Destral atop his stolen Destral Cycle, while wielding his claws and poisonous fangs in combat.
Size | Large |
Type | Monstrosity |
CR | 12 |
XP | 8500 |
Languages | Makuta, Common, Infernal |
Armor Class | 18 |
HP Range | 160 - 200 (Avg: 180) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Corrupting Claw
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage plus 10 (3d6) necrotic damage.
Shadow Bolt
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 36 (8d8) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn.
Shadow Veil (Recharge 5-6)
Antroz envelops himself in shadows, turning invisible until the start of his next turn or until he attacks or casts a spell.
Summon Kraata
Antroz summons 1d4 Kraata to his side, which act on his initiative count. These Kraata are loyal and willing to fight for him until destroyed.