Matoran Universe world illustration - Fantasy theme
Fantasy

Matoran Universe

K
KaiKenbionicle

The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui


Author's Note: The geography, landscape and climate varies from island to island. The entire Matoran Universe is encased in a giant collossal Robot Body which is as big as a Planet. The Robot's name is the Great Spiri Mata Nui and he is the God of the planet within the giant robot's body. The Matoran Universe was comprised of a variety of domes; massive individual caves separated by gates with oceans and islands of their own. Climate on nearly everaly island is evenly divided by areas of the six main elements, ie. Fire villages (lava), ice villages (snow), Air villages (jungle), Water village (ocean), Rock village (Desert) and Earth Village (under ground cave systems). Some cities like Metru Nui are futuristic and made of metal. The inhabitants of the former Matoran Universe are normally about 85% mechanical and 15% organic, while the natives of the Spherus Magna are around 85% organic with 15% mechanical implants. It was made by the Great Beings and watched over by the Great Spirit Mata Nui himself before Teridax succeeded
Played1 times
Cloned0 times
Created
298 days ago
Last Updated
15 days ago
VisibilityPublic
Dominate Person
EnchantmentLevel 5
Dominate Person

Description

You attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

Spell Details
Level5
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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