Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
Mythril Mine
Mythril Mine
Area
Details
Size0
TypeUnderground Mine
Description

The Mythril Mine is a dark and foreboding location, once bustling with miners from the nearby town of Kalm. Now, it lies mostly abandoned, with only the echoes of past labor and the lurking presence of monsters. The mine connects various locations across the eastern continent, serving as a reminder of the town's former prosperity and the dangers that now inhabit the area.

Appearance

The mine is a labyrinth of rocky tunnels, dimly lit by shafts of light filtering through cracks in the ceiling. Tree roots snake through the walls, and the air is thick with the scent of damp earth and decay. The entrance is surrounded by a murky marsh, where the remains of a massive beast can be found impaled on a tree, a grim warning to any who dare enter.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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