Urban Fantasy
Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas.
Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world.
In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC15
XP700
Description
A sleek, hovering war drone designed for combat, the Blast-Ray is equipped with advanced weaponry and targeting systems. Deployed by the Shinra Electric Power Company, it serves as a relentless enforcer, seeking to eliminate threats to its creators with precision and efficiency.
Details
Size | Small |
Type | Construct |
CR | 3 |
XP | 700 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Laser Barrage
The Blast-Ray fires a series of high-energy laser beams at a target within 60 feet, dealing 2d8 radiant damage on a hit.
Self-Destruct
When reduced to 0 hit points, the Blast-Ray explodes in a 10-foot radius, dealing 3d6 fire damage to all creatures in the area (DC 13 Dexterity saving throw for half damage).
Target Lock
The Blast-Ray locks onto a target, granting it advantage on its next attack roll against that target.