Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 70 times |
Cloned | 5 times |
Created | 263 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC15
XP700
Description
A sleek, hovering war drone designed for combat, the Blast-Ray is equipped with advanced weaponry and targeting systems. Deployed by the Shinra Electric Power Company, it serves as a relentless enforcer, seeking to eliminate threats to its creators with precision and efficiency.
Details
Size | Small |
Type | Construct |
CR | 3 |
XP | 700 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Laser Barrage
The Blast-Ray fires a series of high-energy laser beams at a target within 60 feet, dealing 2d8 radiant damage on a hit.
Self-Destruct
When reduced to 0 hit points, the Blast-Ray explodes in a 10-foot radius, dealing 3d6 fire damage to all creatures in the area (DC 13 Dexterity saving throw for half damage).
Target Lock
The Blast-Ray locks onto a target, granting it advantage on its next attack roll against that target.