Urban Fantasy
Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas.
Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world.
In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range80 - 90 (Avg: 85)
AC15
XP1800
Description
The Bloodhound is a formidable canine creature bred for combat, serving the Shinra Public Security Division. With enhanced strength and agility, it is often deployed alongside elite security forces to track and eliminate threats.
Details
Size | Medium |
Type | Beast |
CR | 5 |
XP | 1800 |
Languages | understands commands in Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Howl of the Hunt
The Bloodhound emits a terrifying howl, forcing all creatures within 30 feet to make a DC 15 Wisdom saving throw or become frightened until the end of their next turn.
Pack Tactics
The Bloodhound has advantage on an attack roll against a creature if at least one of the Bloodhound's allies is within 5 feet of the creature and the ally isn't incapacitated.