Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 70 times |
Cloned | 5 times |
Created | 263 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC14
XP200
Description
The Cripshay is a small, nimble creature that thrives in numbers, using its agility to surround and overwhelm foes. While individually weak, they become a significant threat when attacking in coordinated swarms, capable of stunning their prey and draining their life force.
Details
Size | Tiny |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Leap Attack
The Cripshay leaps at a target, attempting to interrupt their actions. On a hit, the target must succeed on a DC 12 Dexterity saving throw or be stunned until the end of their next turn.
Leech
The Cripshay binds itself to a target, dealing 1d4 necrotic damage at the start of each of its turns while healing for half the damage dealt. The target can attempt to escape by succeeding on a DC 12 Strength saving throw at the end of their turn.