Urban Fantasy
Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas.
Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world.
In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC14
XP200
Description
The Cripshay is a small, nimble creature that thrives in numbers, using its agility to surround and overwhelm foes. While individually weak, they become a significant threat when attacking in coordinated swarms, capable of stunning their prey and draining their life force.
Details
Size | Tiny |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Leap Attack
The Cripshay leaps at a target, attempting to interrupt their actions. On a hit, the target must succeed on a DC 12 Dexterity saving throw or be stunned until the end of their next turn.
Leech
The Cripshay binds itself to a target, dealing 1d4 necrotic damage at the start of each of its turns while healing for half the damage dealt. The target can attempt to escape by succeeding on a DC 12 Strength saving throw at the end of their turn.