Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Elite Shock Trooper is a deadly combatant, a more advanced version of the regular Shock Trooper. With enhanced agility and climbing abilities, he can traverse the battlefield with ease, dodging attacks and unleashing rapid-fire energy blasts from his claws.
Size | Medium |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Backspring Kick
Performing a somersault, the Elite Shock Trooper delivers a kick that knocks opponents high into the air. This attack deals 2d6 bludgeoning damage and forces the target to make a Strength saving throw or be knocked prone.
Diving Kick
The Elite Shock Trooper leaps into the air and descends with a powerful kick. This melee attack deals 2d10 bludgeoning damage and requires a successful melee attack roll.
Pulse Shot
Concentrating energy in his claw, the Elite Shock Trooper fires a long-range blast that deals 4d10 force damage. The target must make a Dexterity saving throw, taking half damage on a success.
Rapid Fire
The Elite Shock Trooper unleashes a barrage of energy blasts from his claws, targeting up to three creatures within 60 feet. Each target must make a Dexterity saving throw, taking 3d8 force damage on a failed save, or half as much on a successful one.
Springboard
The Elite Shock Trooper propels himself towards an opponent, making a melee attack that deals 2d8 bludgeoning damage. If the attack hits, he can immediately make a second attack against the same target.