Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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Elite Shock Trooper
CR 6Medium Monstrosity
Elite Shock Trooper
HP Range100 - 140 (Avg: 120)
AC16
XP2300

Description

The Elite Shock Trooper is a deadly combatant, a more advanced version of the regular Shock Trooper. With enhanced agility and climbing abilities, he can traverse the battlefield with ease, dodging attacks and unleashing rapid-fire energy blasts from his claws.

Details
SizeMedium
TypeMonstrosity
CR6
XP2300
LanguagesNone
Defenses
Armor Class16
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Backspring Kick

Performing a somersault, the Elite Shock Trooper delivers a kick that knocks opponents high into the air. This attack deals 2d6 bludgeoning damage and forces the target to make a Strength saving throw or be knocked prone.

Diving Kick

The Elite Shock Trooper leaps into the air and descends with a powerful kick. This melee attack deals 2d10 bludgeoning damage and requires a successful melee attack roll.

Pulse Shot

Concentrating energy in his claw, the Elite Shock Trooper fires a long-range blast that deals 4d10 force damage. The target must make a Dexterity saving throw, taking half damage on a success.

Rapid Fire

The Elite Shock Trooper unleashes a barrage of energy blasts from his claws, targeting up to three creatures within 60 feet. Each target must make a Dexterity saving throw, taking 3d8 force damage on a failed save, or half as much on a successful one.

Springboard

The Elite Shock Trooper propels himself towards an opponent, making a melee attack that deals 2d8 bludgeoning damage. If the attack hits, he can immediately make a second attack against the same target.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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