Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
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Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
Flametrooper
CR 6Medium Humanoid
Flametrooper
HP Range100 - 140 (Avg: 120)
AC15
XP2300

Description

The Flametrooper is a highly dangerous infantry unit, specializing in devastating fire attacks that can incapacitate entire parties if left unchecked. With a combination of area-of-effect fire abilities and high magic attack, he poses a significant threat to adventurers.

Details
SizeMedium
TypeHumanoid
CR6
XP2300
LanguagesNone
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Combustion Burst

The Flametrooper fires a quick burst of flame at a target within 60 feet. The target must make a Dexterity saving throw, taking 22 (5d8) fire damage on a failed save and being knocked prone, or half as much damage on a successful one.

Flamethrower

The Flametrooper unleashes a continuous stream of fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. This attack lasts for 1 minute, and the Flametrooper can maintain it as long as he concentrates.

Kick

In close combat, the Flametrooper can kick an opponent away, forcing them to make a Strength saving throw. On a failure, the target is pushed 10 feet away and knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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