Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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Flametrooper
CR 6Medium Humanoid
Flametrooper
HP Range100 - 140 (Avg: 120)
AC15
XP2300

Description

The Flametrooper is a highly dangerous infantry unit, specializing in devastating fire attacks that can incapacitate entire parties if left unchecked. With a combination of area-of-effect fire abilities and high magic attack, he poses a significant threat to adventurers.

Details
SizeMedium
TypeHumanoid
CR6
XP2300
LanguagesNone
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Combustion Burst

The Flametrooper fires a quick burst of flame at a target within 60 feet. The target must make a Dexterity saving throw, taking 22 (5d8) fire damage on a failed save and being knocked prone, or half as much damage on a successful one.

Flamethrower

The Flametrooper unleashes a continuous stream of fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. This attack lasts for 1 minute, and the Flametrooper can maintain it as long as he concentrates.

Kick

In close combat, the Flametrooper can kick an opponent away, forcing them to make a Strength saving throw. On a failure, the target is pushed 10 feet away and knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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