Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Grashtrikes are agile and slippery creatures that excel in hit-and-run tactics on the battlefield. They use their speed and cunning to outmaneuver opponents, striking with precision and retreating before they can be countered.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Barrier of Protection
When the Grashtrike's health drops below 25, it creates a magical barrier that grants it +2 AC until the end of its next turn.
Leaping Slash
The Grashtrike leaps at a target, making a powerful attack that deals 4d6 slashing damage. If the target is not blocking, they must succeed on a DC 15 Strength saving throw or be knocked prone.
Pincer Attack
The Grashtrike makes a melee attack with its pincers, dealing 2d8+4 slashing damage.
Stinger Attack
The Grashtrike strikes with its stinger, dealing 1d10 piercing damage and forcing the target to make a DC 14 Constitution saving throw or become poisoned for 1 minute.
Web Trap
The Grashtrike shoots a web that covers a 20-foot area. Any creature that enters the area must succeed on a DC 13 Dexterity saving throw or be affected by the Slow condition for 15 seconds.