Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
Grenadier
CR 3Medium Humanoid
Grenadier
HP Range40 - 50 (Avg: 45)
AC14
XP700

Description

The Grenadier is a cunning support-fire enemy that prefers to stay at a distance, raining explosive projectiles on unsuspecting foes. With a focus on area-of-effect damage, he disrupts enemy formations and creates openings for his allies.

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesNone
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Deploy Mine

The Grenadier places a mine on the battlefield that detonates after 10 seconds or when a creature comes within 5 feet of it, dealing 4d6 fire damage in a 10-foot radius.

Grenade Shot

The Grenadier fires a grenade in a slow-moving arc that explodes in a 15-foot radius after 3 seconds, dealing 3d8 bludgeoning damage and causing all affected targets to flinch, granting them disadvantage on their next attack.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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