Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
H0512-OPT
CR 1.5Small Construct
H0512-OPT
HP Range40 - 50 (Avg: 45)
AC15
XP450

Description

H0512-OPT is a magical construct created to support the formidable Specimen H0512. These entities specialize in casting elemental spells to weaken their foes, making them a persistent threat during the battle.

Details
SizeSmall
TypeConstruct
CR1.5
XP450
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fire Fire

H0512-OPT unleashes a burst of fire at a target, dealing 2d6 fire damage. The target must succeed on a DC 12 Dexterity saving throw or take an additional 1d6 fire damage.

Ice Ice

H0512-OPT conjures a blast of icy energy, dealing 2d6 cold damage to a target. The target must succeed on a DC 12 Constitution saving throw or be slowed, reducing their speed by half until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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