Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
Horned Cripshay
CR 5Large Monstrosity
Horned Cripshay
HP Range150 - 150 (Avg: 150)
AC15
XP1800

Description

The Horned Cripshay is a formidable predator that dominates its territory with brute strength and cunning tactics. It can summon smaller cripshays to aid it in battle and has the ability to devour them to restore its own health, making it a relentless foe in combat.

Details
SizeLarge
TypeMonstrosity
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range150 - 150 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Acid Spit

The Horned Cripshay spits a large blob of acid at a target within 60 feet. The target must make a Dexterity saving throw, taking 4d8 acid damage on a failed save, or half as much on a successful one. On a failed save, the target is also poisoned for 1 minute.

Devour

The Horned Cripshay leaps onto a target, binding them to the ground. The target must make a Strength saving throw or take 6d10 bludgeoning damage and be restrained. The Horned Cripshay then summons 3 cripshays and heals for half the damage dealt.

Frenzied Charge

The Horned Cripshay stands on its hind legs and charges forward, using its horns to launch a target into the air. Targets must make a Dexterity saving throw or take 3d10 piercing damage.

Rallying Cry

The Horned Cripshay lets out a deafening roar, summoning 1d4 regular cripshays to the battlefield.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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