Urban Fantasy
Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas.
Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world.
In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range120 - 120 (Avg: 120)
AC18
XP1800
Description
The Huntsman is a formidable mini-boss encountered in the chaotic streets of Midgar. Armed with a blazing red riot shield and a stun baton, he is a relentless foe who excels in melee combat while providing protection to his allies.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 120 - 120 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Lower Shield
The Huntsman lowers his shield for one turn, becoming vulnerable to physical attacks from the front.
Shield Bash
The Huntsman slams his riot shield into a target, dealing 2d6 bludgeoning damage and pushing them back 10 feet.
Stun Baton Strike
The Huntsman strikes with his stun baton, dealing 3d6 lightning damage and stunning the target until the end of their next turn.