Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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Riot Trooper
CR 5Medium Humanoid
Riot Trooper
HP Range100 - 140 (Avg: 120)
AC18
XP1800

Description

The Riot Trooper is a heavily armored infantry unit of Shinra, designed to maintain order and suppress threats with a combination of defensive tactics and melee combat. Equipped with a riot shield and a stun baton, they excel in frontline defense, often working in tandem with other Shinra troops to create a formidable barrier against attackers.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon
Defenses
Armor Class18
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Riot Shield Defense

The Riot Trooper's shield grants them resistance to all physical damage from frontal attacks. Any physical attack that hits the shield deals only half damage.

Shield Slam

As a reaction to being attacked, the Riot Trooper can perform a shield slam, dealing 1d10 bludgeoning damage and pushing the attacker back 5 feet.

Stun Baton Strike

The Riot Trooper swings their stun baton at a target within melee range, dealing 2d8 bludgeoning damage and stunning the target for 3 seconds on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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