Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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3 days ago
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Sahagin
CR 5Medium Monstrosity
Sahagin
HP Range10 - 20 (Avg: 15)
AC16
XP1800

Description

Sahagins are aggressive aquatic humanoids known for their hard shells and spear-wielding combat style. They are notorious for their ability to turn foes into frogs and overwhelm them with relentless attacks.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
LanguagesNone
Defenses
Armor Class16
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Flying Kick

If the Sahagin has thrown its harpoon, it can make a melee attack with a kick, dealing 1d6 + 5 bludgeoning damage.

Hurl Harpoon

The Sahagin throws its harpoon at a target within 60 feet, dealing 1d10 + 5 piercing damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be affected by the Toad Toad condition.

Jump

The Sahagin leaps into the air and crashes down on a target, dealing 2d10 + 5 bludgeoning damage and knocking the target prone if they fail a DC 15 Strength saving throw.

Salientian Curse

The Sahagin casts a spell that targets one creature within 30 feet, forcing them to make a DC 15 Wisdom saving throw. On a failure, the target is affected by the Toad Toad condition for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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