Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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Scissorclaw
CR 5Large Beast
Scissorclaw
HP Range10 - 20 (Avg: 15)
AC17
XP1800

Description

Scissorclaws are large, resilient crustaceans that dwell in damp environments, using their powerful pincers to crush foes and their toxic bubbles to disrupt their attacks. They are known for their defensive capabilities, making them formidable opponents in close combat.

Details
SizeLarge
TypeBeast
CR5
XP1800
LanguagesNone
Defenses
Armor Class17
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Guard Stance

When attacked, the Scissorclaw can enter a guard stance, gaining +2 AC until the start of its next turn. If it is attacked while in this stance, it can make a counterattack with its Pincer Strike.

Pincer Strike

The Scissorclaw attacks with its pincers, dealing 2d10 + 5 slashing damage.

Putrid Discharge

The Scissorclaw releases a cloud of toxic bubbles in a 15-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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