Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
Scissorclaw
CR 5Large Beast
Scissorclaw
HP Range10 - 20 (Avg: 15)
AC17
XP1800

Description

Scissorclaws are large, resilient crustaceans that dwell in damp environments, using their powerful pincers to crush foes and their toxic bubbles to disrupt their attacks. They are known for their defensive capabilities, making them formidable opponents in close combat.

Details
SizeLarge
TypeBeast
CR5
XP1800
LanguagesNone
Defenses
Armor Class17
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Guard Stance

When attacked, the Scissorclaw can enter a guard stance, gaining +2 AC until the start of its next turn. If it is attacked while in this stance, it can make a counterattack with its Pincer Strike.

Pincer Strike

The Scissorclaw attacks with its pincers, dealing 2d10 + 5 slashing damage.

Putrid Discharge

The Scissorclaw releases a cloud of toxic bubbles in a 15-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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