Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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3 days ago
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Shock-Ray
CR 2Small Construct
Shock-Ray
HP Range45 - 45 (Avg: 45)
AC15
XP450

Description

The Shock-Ray is a small, flying drone deployed by the Shinra Electric Power Company, designed to provide support fire and assist allied units in combat. It specializes in stunning enemies and enhancing its allies' defenses, making it a formidable opponent on the battlefield.

Details
SizeSmall
TypeConstruct
CR2
XP450
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range45 - 45 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Barrier Link

The Shock-Ray can link itself to an allied mechanical unit, providing it with a protective barrier and recovering 5 HP at the start of each of its turns.

Luminous Blast

The Shock-Ray charges a shot and fires it at a target. If the target is not blocking, they must succeed on a DC 13 Constitution saving throw or be stunned until the end of their next turn.

Machine Gun

The Shock-Ray fires a barrage of bullets at a target within 60 feet, dealing 2d6 piercing damage.

Spearhead

If the Shock-Ray takes enough damage to fall, it can leap at a target within 10 feet, dealing 1d8 lightning damage and shocking them.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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