Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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3 days ago
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Slug-Ray
CR 2Small Construct
Slug-Ray
HP Range45 - 45 (Avg: 45)
AC15
XP450

Description

The Slug-Ray is a small, flying drone designed for support fire, utilizing both firearms and energy fields to engage its targets. It hovers around the battlefield, providing cover for allied units while delivering precise attacks.

Details
SizeSmall
TypeConstruct
CR2
XP450
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range45 - 45 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Electro Charge

The Slug-Ray encases itself in an expanding energy field while hovering next to a target. The target must make a DC 15 Dexterity saving throw, taking 3d8 lightning damage on a failed save, or half as much on a success.

Luminous Blast

The Slug-Ray charges a shot and fires it at a target. If the target is not blocking, they must succeed on a DC 13 Constitution saving throw or be stunned until the end of their next turn.

Machine Gun

The Slug-Ray fires a barrage of bullets at a target within 30 feet, dealing 2d6 piercing damage.

Spearhead

If the Slug-Ray is reduced to 0 hit points, it can make a final attack by leaping at a target within 10 feet, dealing 1d10 lightning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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