Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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Smogger
CR 5Large Construct
Smogger
HP Range10 - 20 (Avg: 15)
AC15
XP1800

Description

A hulking mechanical menace, the Smogger is a slow-moving enemy that thrives in toxic environments. Its ability to unleash poisonous clouds and go berserk makes it a formidable foe in any battle.

Details
SizeLarge
TypeConstruct
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Haywire Haze

The Smogger enters a berserk state, charging at a target up to 40 feet away. If it collides with a target, it deals 3d10 bludgeoning damage. If it does not collide with a target, it becomes pressured, gaining advantage on its next attack.

Self-Destruct

Upon defeat, the Smogger explodes in a 20-foot radius, dealing 6d10 fire damage to all creatures in range. This ability can be learned as an Enemy Skill.

Toxic Cloud

The Smogger releases a toxic cloud in a 30-foot cone, forcing creatures in the area to make a Constitution saving throw or become Silenced for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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