Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Sweeper is a mechanical construct designed for crowd control and area denial, utilizing rapid-fire attacks and devastating melee strikes to eliminate threats. Its advanced targeting system allows it to adapt to the battlefield, making it a formidable opponent for any adventurer.
Size | Large |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fire Blast
The Sweeper sprays fire from both arms in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC 15), taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
Hard Charger
The Sweeper charges in a straight line, dealing 4d10 bludgeoning damage to any creature in its path. Affected creatures must make a Strength saving throw (DC 15) or be knocked prone.
Rapid Fire
The Sweeper unleashes a barrage of projectiles at a target, dealing 3d8 piercing damage. The target can make a Dexterity saving throw (DC 15) to take half damage.
Stomp
The Sweeper jumps into the air and lands with a crushing stomp, dealing 3d10 bludgeoning damage to all creatures within a 10-foot radius. Affected creatures must make a Dexterity saving throw (DC 15) to take half damage.