Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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Wayward Wolf
CR 3Medium Beast
Wayward Wolf
HP Range60 - 60 (Avg: 60)
AC15
XP700

Description

Wayward Wolves are aggressive and resilient beasts that hunt in pairs, known for their tactical behavior in combat. They are capable of dodging ranged attacks and can pin down their prey with powerful melee strikes.

Details
SizeMedium
TypeBeast
CR3
XP700
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range60 - 60 (Avg: 60)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Headbutt

The wolf charges at a target, tracking their movements. The target must make a DC 14 Dexterity saving throw. On a failed save, the target takes 3d6 + 4 bludgeoning damage and is knocked prone.

Tackle

The wolf lunges at a target, making a melee attack. On a hit, the target takes 1d10 + 4 bludgeoning damage.

Throat Clamp

The Wayward Wolf attempts to pin down a target within melee range. If successful, the target must make a DC 14 Strength saving throw or take 2d8 + 4 piercing damage and be grappled.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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